Methods, systems, computer-readable media, and apparatuses for dynamically determining and applying a zoom amount when entering a sniper mode are presented.
USB1 - Dynamic battle session matchmaking in a multiplayer game - Google Patents
In one or more embodiments, a computing device may provide a user interface that includes a controlled vehicle and a target vehicle. Subsequently, the computing device may receive a request to enter a sniper mode. In response to receiving the request to enter the sniper mode, the computing device may determine a zoom amount based on a size of the target vehicle and a distance from the controlled vehicle to the target vehicle. The computing device then may update the user interface based on the zoom amount to enter the sniper mode. Alexey Prosin, Andrew Karpiuk. Multiplayer dynamic battle session matchmaking.
Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein.
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A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session.
The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level. Victor Kislyi, Ivan Mikhnevich.
Touch control with dynamic zones.
Potential damage indicator of a targeted object. Methods and systems for providing multiple viewing modes of a simulated environment are described herein. The different viewing modes may include a model of a user controlled object which mimics the movement of the user controlled object to provide the user with information regarding the positioning or orientation of the user controlled object with respect to the user's current view.
In the different viewing modes, a potential damage indicator may be provided on a targeted object to indicate potential damage to the targeted object based on a current weapon selection. Dzmitry Yudo, Alexey Alexeev. Display device portion with a graphical user interface showing an armored vehicle.
Wargaming Matchmaking Patent.
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