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Once you take yourself, there are 23 places left in MM. I know WG tries to match divs but as often as not there is a disparity, one team will have 2 divs the other 1, or 1 div in the game etc. So it kind of evens out because you will get slightly more divisions against you of both the unicum and potato variety and only very slightly. I am not so sure if your mathematics are correct because divisions always consist of at least two players. And even if the above chance was correct for having a single division in your or the enemies' team, it is by no means the chance to get a unicum division because they tend to be rarer than average or below average divisions I'd say.

But the point is still that it should even out over time if you look at team "Green" and team "Red" for an endless number of battles. It should not matter whether you are in one of the teams or not and whether you made a division yourself or not. You are player 1, you are in the MM regardless.

You are the one constant.

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The next thing to consider is, where is the 1st division going. There are 23 places left, 11 in your team, 12 in the other. Or you could at it like this. There is only 1 division in the match. The Unicum division is player 1 2 and 3 in team A. There are 9 places left in team A and 12 in B.

You could be lucky, there are equal divisions and then you are 50 Overall though you will play against more divisions than you have on your team. You will also play against more unicum divisions than you have on your team. Maybe my 52 48 is maybe on the low side, the difference is probably more. The more umequal divisioned matches there are, the bigger the disparity. Imagine a common situation, 3 divs of 3. The average amount of divisioned players in their teams on average in this situation over many many games will be 5.

So the average amount of teammates that are in a division for the solo guys in this situation is 4.

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Split the playerbase into solo players and division players. Take division players, and think about it from that point of view. Without even getting your calculator out you will hopefully instinctively know that he will have more, on the account of being a divisioned player himself. Now if divisioned players average more divisioned team mates than enemies this means that instinctively you should see that for solo players the reverse has to be true. In general I think division play should be encouraged and we all have the chance to take that edge if we want it so I've never been too bothered.

After editing this twice, I hope you get the point that I am making The chance of divisions, unicum or potato evening out over time is not true. If the MM exactly matched divs in terms of numbers then it would but as it doesn't there is a decent disparity. The problem is not that I didn't get what you wanted to show. It just sounds fishy to me but I can't put my finger on the exact problem, so let me try again to show what my problems are with your explanations.

Furthermore, again, those chances where right if you were looking after a single player or ship in your or the enemy team, not for a 2 or 3 player division which take up 2 or 3 spaces, respectively.. Here, the first line sounds correct for this special case if we ignore that your choice of the ship can further influence where MM puts you, e. And this is something you don't take into account. For the last two examples you took two extreme cases. One was if you were the first one to be put into the match, the other when a division were to be put into the match first and you second.

Yet there are way more possibilities how the MM can distribute divisions or players. I can also bring up the example: MM puts a division in team A and 3 "normal" players inn team B. Ok, let's assume 3 divisions of 3 players in a match is a common situation which is not what my experience tells me but I'll give you that for the sake of the argument. Without knowing the exact process the easiest way I can think of is that the MM will put a division in, let's say, team A. Now, the differences in divisions can't be higher than 1 so the next division has to go to team B.

Next thing is that there is a third division waiting for a matchup and MM says "Hey, I still have some space over here". If we assume so we don't overcomplicate the situation that both teams have an equal number of free places and the ships don't matter, why?

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The only thing I can think of what your chances are supposed to tell is which team has what percentage of the total number of division players. But that is not what you describe. The average number of division players would be 4,5 compared to your 5. The last line actually sounds plausible for this specific situation if we leave out things like your ship choice. But as I said above, in my experience three 3 player divisions per match are not a common situation. Under the current MM I'd agree that division players have a higher average of division team members on the simple basis that they bring themselves, yes.

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Does an lower average for solo players necessarily mean that the number of divisions per team is unbalanced over a large amoiunt of battles? This factor is not only influenced by the example you described above but also by things like matches without any division not available for division players , matches where there is only one 2 man division per team not available for 3 man divisions etc.

I already described how the MM most likely works from my point of view and it is not so simple that you can count the participants at the end, group them into division players and non-division players, tell us how high the chance is to meet either of them by a simple division and assume that solo players or a single chosen solo player has a considerable disadvantage. I tried my best to break it down for you. My mathematics may seem too "simple" but the problem is pretty simple, so simple maths is used to demonstrate my point.

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Not sure how you can argue against it? Take any example you like, where there are different amounts of divisions on any team and then do the maths. The bigger the difference between the divisions, the higher the chance the solo player has of playing on the team with less divisions. If 1 team has 2 divisions of 2 and the other has 1 division of 2, that is 6 places gone, 18 left. Yes you get it, the team with 1 division with a score of 10 to 8! Now 1 team has 3 divisions of 3 and the other has 4 divisions of 2.

Which team now is the solo player going to be on more often than not? So you could rightly, obviously now see that by default the solo player will IN FACT play against more divisions than he will play with. Do you get this now, I honestly can't simplify it any more than this? Server Maintenance - January 18, 6: In doing so, several requirements must be met: Another important factor is keeping the queue wait time as small as possible. When creating a battle, the matchmaker first looks to place eligible large Platoons players , followed by artillery and then light tanks with scout matchmaking.

Platoon Matchmaking is to harsh

After this criterion is met, other players are selected to fill the remaining positions, keeping the team's weight balanced as closely as possible. If the matchmaker struggles to meet the requirements for an eligible match, it eases up on the rules to avoid players spending too much time in the queue. However, the matchmaker never breaks the minimum balance requirements. If the matchmaker still can't find a good battle after about five minutes, players get kicked back to the Garage. Each vehicle, depending on its performance, falls in a certain range of Battle Tiers to fight in. While the Garage doesn't display Battle Tiers, you can see the maximum vehicle tier a vehicle will meet in battle.

Max vehicle tier displayed. The charts below display the Battle Tiers a vehicle falls in. The following charts are accurate as of Update 4. Select the chart to expand. When in a Platoon, the lowest tier the Platoon is eligible for is based on the lowest common Battle Tier of all the Platoon members. The upper Battle Tier is determined by the Platoon leader.

Platooning in vehicles with different Battle Tier ranges can lead to unwanted results. For example, if a tier IV light tank with scout matchmaking up to BT 7 Platooned with a tier IV medium tank with standard Battle Tiers up to BT 6 , the scout matchmaking will pull the medium tank up into a higher Battle Tier, meaning it will likely be outclassed in battle.

Platoons of players are weighted similar to a solo player, whereas large Platoons of players receive special weighting: This means that vehicles in Platoons may be weighted more heavily than if the vehicles were solo. Battles involving multiple Platoons tend to create Balance Weight issues.

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To address this, when there's a surplus of Platoons in the queue, the matchmaker will select the Platoons first and fill the missing gaps with solo players. Lastly, if every member of a Platoon has a streak of bad luck in their Battle Tiers, the Platoon's next match will get a "friendlier" battle level.